Perancangan Media Pembelajaran Perangkat Keras Komputer (Hardware) Berbasis Augmented Reality

  • Muhammad Hidayat STKIP PGRI Banjarmasin
  • Ryan Primantara STKIP PGRI Banjarmasin
  • Subandi Subandi Politeknik Negeri Banjarmasin
Keywords: Learning Media, Hardware, Augmented Reality


The existence of technology, especially smartphones that are growing, must be addressed wisely. The benefits of this technology must continue to be explored for a better human life. The phenomenon of the high number of smartphone users is a challenge and opportunity in education. The challenge is abuse for negative things. Besides being a challenge, smartphones also bring great opportunities to develop technology that is useful in education. One of the benefits that can be taken from the existence of this technology is to use it as an effective, creative and educational learning medium. So that educational application media can continue to be developed, one of which is augmented reality (AR) technology. So, we need a media that is able to provide an understanding of computer hardware (hardware) and can increase student interest in learning. Based on these problems, the researcher aims to create and determine the feasibility of augmented reality-based learning media using Unity on ICT subjects as the subject of computer hardware (hardware). This research uses research and development methods. The results showed that the ICT learning media was the subject of augmented reality-based computer hardware and went through 5 stages of development, namely: (1) Analysis, (2) Design, (3) Development, (4) Implementation, (5) Evaluation. The average feasibility level of the score based on the assessment is: (1) Media expert 4.11 (Very Eligible), (2) Material expert 4.53 (Very Eligible), (3) Testing on students 4,472 (Very Eligible). The results of the feasibility assessment concluded that the ICT learning media on the subject of computer hardware (hardware) based on augmented reality "Very Appropriate" is used as an ICT learning medium on the subject of computer hardware (hardware).

How to Cite
Hidayat, M., Primantara, R., & Subandi, S. (2022). Perancangan Media Pembelajaran Perangkat Keras Komputer (Hardware) Berbasis Augmented Reality. Lentera: Jurnal Ilmiah Kependidikan -- Edisi Khusus ISETA, 16-27.
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